Commit Graph

626 Commits

Author SHA1 Message Date
Nick Gal 15ab625349 Fix bug where leveling up while Smelting would consume ores. (#473)
* Fix bug where leveling up while Smelting would consume ores.

* Making sending message before adding skill xp more consistent.
If you level up while smelting iron, playerSkillProp[13] gets cleared and getItemName will fallback to Unarmed
2021-02-03 20:32:34 -05:00
Nick Gal fa167bacd3 Fix call to NpcAggressive.isAggressive (#472) 2021-01-29 01:43:30 -05:00
Olivier 12951be954 Added Lost City Dialogues + Entrana Dialogues (#470)
Added Dialogue for the following NPCs
- High Priest (Entrana)
- Warrior, Wizard, Monk and Archer (Lost City)
- Shamus (Lost City)
2020-12-31 16:06:07 -05:00
Daniel Ginovker 2a4d7ebd22 Create second dialogue (#469)
* Add fix for maven encoding on Linux machines

* Fix dialoguehandler length
2020-12-31 13:52:44 -05:00
Olivier 4ff45dd6c5 Added Npcs on Entrana (#468)
- Added Fishing Spots
- Added High Priest
- Added Monks
- Added Firebird of Entrana
- Added Chickens
2020-12-31 12:59:14 -05:00
Olivier efb450fc60 Added GFX for Dark Wizard Spell (#466)
Dark Wizards now cast the correct spell
2020-12-30 22:02:54 -05:00
Olivier aca32c72c5 Added Level Up Songs (#465)
- Each skill has a corresponding level up song
- Some skills (Attack, Magic, Cooking) have multiple level up songs (Milestones like 99 or 10, 20, 30 etc.)
2020-12-30 22:02:47 -05:00
Olivier 6bbf8f1b09 Added SFX for Dark Wizard (#467)
-Adds block sound and attack sound for wizards
2020-12-30 22:02:09 -05:00
Olivier 108af403d8 Combat Sound Fixes (#462)
* Combat Sound Fixes

- Added all sounds for chickens
- Added proper sounds for sword and dagger
- Added some sounds for thief and farmer
- Fixed dds sound effect

* Update CombatSounds.java
2020-12-30 13:06:36 -05:00
Olivier f5306da6e4 Fixed Player Unarmed Animations (#463)
- Player now correctly blocks attacks when unarmed
- Player now has correct animations for all fight modes
2020-12-30 13:06:18 -05:00
Olivier 5559d10037 Added Death Song (#464)
- Plays the death song when you respawn after dying
2020-12-30 13:06:06 -05:00
Arisu c0b33add46 Fixed firemaking log duplication & deletion (#456) 2020-12-29 12:15:26 -05:00
Olivier af98c46371 Added Animations for Guard NPC (#459)
Guard NPC now has proper animations..
2020-12-29 11:58:56 -05:00
Arisu 90b36be5ae Fixed users being able to make blank passwords (#458) 2020-12-29 11:58:37 -05:00
Arisu 3ade7141a6 Fixed wrong smelting response when trading & made full iron helm use 2 bars (#457) 2020-12-29 11:58:24 -05:00
Arisu 6040241343 Added cheese and tomato to consumables (#455) 2020-12-29 11:56:26 -05:00
Olivier 39096c403d Re: Guard SFX (#461)
Added SFX for Guard attack and block
2020-12-29 11:56:05 -05:00
Olivier 3b74dd2a0c Added SFX when player takes damage (#454)
Player makes sound when he takes damage
2020-12-28 15:36:01 -05:00
Olivier 27c6c91fcb Fixed SFX for Unarmed Melee (#453)
Fixed a glitch where the player would make a strange axe sound instead of the actual punch/kick sound.
2020-12-28 15:35:27 -05:00
Olivier ca36e516ad Added PNPC Command for Admins (#449)
- Admins can now turn into NPCs using the following commands "playnpc" or "pnpc".
2020-12-18 08:41:12 -05:00
Olivier 8819a0b9f9 NPC Interaction (lostCity) (#445)
- Players can now properly interact with Monk, Archer, Wizard and Warrior
- Player can now interact with Shamus
2020-12-17 09:01:22 -05:00
Olivier e524b2fa0b Added Dialogue Options (lostCity) (#446)
- Added Dialogue Options for Warrior and Shamus
2020-12-17 09:00:58 -05:00
Mr Extremez ec7a4b0b74 Quick fix for monkey gree gree's (#447) 2020-12-17 09:00:31 -05:00
Daniel Ginovker 953419b33a Add fix for maven encoding on Linux machines (#448) 2020-12-17 08:55:02 -05:00
Olivier 3065b682e3 Lost City Progress Saves (#443)
- Added lostCity to playersave.java
2020-12-16 15:10:14 -05:00
JohnsonMichaels123 2e1ad6c205 Populated Taverley (Kaqemeex, Sanfew and Druids) (#442)
- Druids now spawn all around Taverley
- Kaqemeex spawns at the Druidic Circle (Druidic Ritual Quest)
- Sanfew spawn near Herblore Shop (Druidic Ritual Quest)
2020-12-15 15:09:43 -05:00
JohnsonMichaels123 93b811bcaa Lost City Required for Dragon Longsword / Dagger (#441)
- Lost City completion is required to equip dragon longsword and dragon dagger
2020-12-15 08:00:33 -05:00
JohnsonMichaels123 06ae65534c Added Quest Completion Condition for Lost City (#440)
- Teleporting through Lumbridge Swamp Shed completes Lost City
- Reward is given (3QP + Access to Zanaris)
2020-12-15 08:00:05 -05:00
JohnsonMichaels123 59b9dbf460 Updated Actions for Spirit Tree and Leprechaun (#435)
- Leprechaun spawns at tree w/ sfx and quest conditions
- Tree Spirit spawns at tree w/ sfx and quest conditions
2020-12-14 15:33:38 -05:00
JohnsonMichaels123 252171c209 Added integer for leprechaunSpawned (lostCity) (#436)
- An integer checks if leprechaun is spawned (Lost City)
2020-12-14 15:25:02 -05:00
JohnsonMichaels123 169602b62b Updated Lost City Progression and Max Quest Points (#437)
- Lost City progression can be opened
- Changed Max Quest Points
2020-12-14 15:24:48 -05:00
dginovker b718346b4a Move Lostcity to correct loc 2020-12-14 15:22:11 -05:00
dginovker 0cba36b2f7 Merge branch 'master' of https://github.com/2006rebotted/2006rebotted 2020-12-14 15:21:21 -05:00
Daniel Ginovker 0c94fbedc8 Add Jognson's Lost City (#434) 2020-12-13 19:22:42 -05:00
dginovker 5ef14d6a9d Add Jognson's Lost City 2020-12-13 19:21:54 -05:00
JohnsonMichaels123 aa57744d2a Lost City Rewards Added (#433)
Lost City Reward gives the player 3 quest points and access to Zanaris.
2020-12-13 18:27:24 -05:00
JohnsonMichaels123 38b4dbcf00 Level Up Fireworks GFX (#429)
When player levels up, makes the fireworks effect.
2020-12-13 15:56:24 -05:00
JohnsonMichaels123 aea9ebbf0e Added NPCs for Lost City Quest (#430)
Added NPCs Monk, Wizard, Archer and Warrior west of Lumbridge swamp for quest "Lost City".
2020-12-13 15:56:15 -05:00
JohnsonMichaels123 f9bc9d2dff Lost City Value for Quest Progression (#431)
Added an int to store the progression of Lost City (lostCity).
2020-12-13 15:55:59 -05:00
JohnsonMichaels123 935a172b68 Fixed Rasolo The Merchant's Shop (#432)
Fixed an issue where Rasolo the Merchant would open up the Fishing Guild Shop instead of his own.
2020-12-13 15:55:45 -05:00
JohnsonMichaels123 d3146dffb5 Spade Animation / SFX (#428)
- Spade now plays animation and sound.
2020-12-13 15:55:26 -05:00
JohnsonMichaels123 c239af25ad Sound Effects for Protection Prayers (#427)
- Adds Sound Effects for Protection Prayers
- Adds Sound Effect when Protection Prayers are disabled
2020-12-11 08:29:03 -05:00
JohnsonMichaels123 34ec942adc Song when player levels up a skill (#426)
Just plays a short song when a player levels up his skill.
2020-12-11 08:28:13 -05:00
Daniel Ginovker dcf09b2a41 Fixcrashesnov2020 (#425)
* Trycatch Discord Activity

* Another exception catch
2020-11-17 21:51:16 -05:00
Daniel Ginovker 09437f5b4e Trycatch Discord Activity (#424) 2020-11-17 21:37:08 -05:00
Josh Shippam e3b98a53c0 Welcome Interface Fixup (#421)
Fixed last logged in from IP
Various other changes/fixes
2020-11-09 14:34:36 -05:00
Peter Farber ebd55e6e8d Mining Fixes | Yell Command Fix (#420)
* Fixed Yell Command

* Added Mining Sounds. Fixed Addy and Mith Pickages.
2020-09-29 11:57:10 -04:00
Daniel Ginovker dbb96f1257 Revert "[BUGFIX] Running in 1-tick (#414)" (#419)
This reverts commit 605a434edf.
2020-09-04 20:14:44 -04:00
dginovker 64b422adeb Fix for bootleg fix 2020-09-04 09:01:36 -04:00
dginovker fd0bfda8a7 Bootleg fix for NPC aggro crash 2020-09-04 08:57:03 -04:00