Adds named arguments to enum declarations along with lookup functions, fixes
continuation indent, and replaces Map<Player, ArrayList<Prayer>> with a
SetMultimap<Player, Prayer>.
This is a large change that significantly simplifies the plugin build system by
having the kotlinc handle everything related to script compilation. Since we
no longer use package name rewriting, the "packageName" option has been dropped
from the gradle script API and has been removed from existing plugins.
In addition to simplifying the build system, it should also significantly speed
up build times. Previously we ran 2 build processes for every plugin and
didn't have fully working incremental compilation for scripts compared to 1
build process with built-in incremental compilation.
There were also some random pieces of code that referenced kotlinc directly, so
those have either been removed or refactored out.
Adds custom coroutines specifically for use within Actions. This
implements all features of the previous system, however, does not rely
on a separate executor to wake up continuations.
Note: since Actions are still ran by an executor and a small chance of
overlap exists the ActionCoroutine implementation uses atomic counters
and references.