Olivier
d5b74825d4
Port Phasmatys Update I ( #485 )
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* New NPC Spawns for Port Phasmatys
Added most NPCs in Port Phasmatys including the ghost villagers, sailors, guards, Robin, Ak-Haranu, and more.
* ObjectActions for Ectofuntus and Energy Barrier
The Ectofuntus is now fully accessible and Port Phasmatys can be accessed through the energy barrier.
* Added Ak-Haranu's Exotic Shop
Ak-Haranu now sells Bolt Racks.
* Fixed Ectofuntus Worship
Fixed minor issue with Ectofuntus Worship
* Gravingas Exclamations
Gravingas exclaims different messages while protesting Necrovarus in Port Phasmatys.
2021-03-31 00:57:35 +01:00
Nathan Aclander
a52832348a
Fix typo pointing to incorrect Client dir ( #481 )
2021-03-16 12:41:59 +00:00
dark98
22db0c22f4
Add a toggle for Total Characters Registered kn Website
2021-03-15 23:45:38 +00:00
dark98
3bf473129d
Rename & Repackage
2021-03-11 00:30:16 +00:00
dark98
caa4625efa
Ignore Build Jars
2021-03-10 22:53:32 +00:00
Josh Shippam
5da2ebcffe
Update README.md
2021-03-08 03:21:58 +00:00
Olivier
f22b9553c6
Added Random Dialogue for Man and Woman NPCs ( #476 )
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* Update DialogueHandler.java
* Update NpcActions.java
* Update DialogueHandler.java
2021-02-15 11:17:51 -05:00
Nick Gal
440a559c64
Fix gem check being rolled twice. ( #474 )
2021-02-05 18:25:46 -05:00
Olivier
b65ab89a53
Dialogue Action for High Priest ( #471 )
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- Added Dialogue Action for High Priest (Entrana)
2021-02-05 18:25:25 -05:00
Nick Gal
15ab625349
Fix bug where leveling up while Smelting would consume ores. ( #473 )
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* Fix bug where leveling up while Smelting would consume ores.
* Making sending message before adding skill xp more consistent.
If you level up while smelting iron, playerSkillProp[13] gets cleared and getItemName will fallback to Unarmed
2021-02-03 20:32:34 -05:00
Nick Gal
fa167bacd3
Fix call to NpcAggressive.isAggressive ( #472 )
2021-01-29 01:43:30 -05:00
Olivier
12951be954
Added Lost City Dialogues + Entrana Dialogues ( #470 )
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Added Dialogue for the following NPCs
- High Priest (Entrana)
- Warrior, Wizard, Monk and Archer (Lost City)
- Shamus (Lost City)
2020-12-31 16:06:07 -05:00
Daniel Ginovker
2a4d7ebd22
Create second dialogue ( #469 )
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* Add fix for maven encoding on Linux machines
* Fix dialoguehandler length
2020-12-31 13:52:44 -05:00
Olivier
4ff45dd6c5
Added Npcs on Entrana ( #468 )
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- Added Fishing Spots
- Added High Priest
- Added Monks
- Added Firebird of Entrana
- Added Chickens
2020-12-31 12:59:14 -05:00
Olivier
efb450fc60
Added GFX for Dark Wizard Spell ( #466 )
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Dark Wizards now cast the correct spell
2020-12-30 22:02:54 -05:00
Olivier
aca32c72c5
Added Level Up Songs ( #465 )
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- Each skill has a corresponding level up song
- Some skills (Attack, Magic, Cooking) have multiple level up songs (Milestones like 99 or 10, 20, 30 etc.)
2020-12-30 22:02:47 -05:00
Olivier
6bbf8f1b09
Added SFX for Dark Wizard ( #467 )
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-Adds block sound and attack sound for wizards
2020-12-30 22:02:09 -05:00
Olivier
108af403d8
Combat Sound Fixes ( #462 )
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* Combat Sound Fixes
- Added all sounds for chickens
- Added proper sounds for sword and dagger
- Added some sounds for thief and farmer
- Fixed dds sound effect
* Update CombatSounds.java
2020-12-30 13:06:36 -05:00
Olivier
f5306da6e4
Fixed Player Unarmed Animations ( #463 )
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- Player now correctly blocks attacks when unarmed
- Player now has correct animations for all fight modes
2020-12-30 13:06:18 -05:00
Olivier
5559d10037
Added Death Song ( #464 )
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- Plays the death song when you respawn after dying
2020-12-30 13:06:06 -05:00
Arisu
c0b33add46
Fixed firemaking log duplication & deletion ( #456 )
2020-12-29 12:15:26 -05:00
Olivier
af98c46371
Added Animations for Guard NPC ( #459 )
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Guard NPC now has proper animations..
2020-12-29 11:58:56 -05:00
Arisu
90b36be5ae
Fixed users being able to make blank passwords ( #458 )
2020-12-29 11:58:37 -05:00
Arisu
3ade7141a6
Fixed wrong smelting response when trading & made full iron helm use 2 bars ( #457 )
2020-12-29 11:58:24 -05:00
Arisu
6040241343
Added cheese and tomato to consumables ( #455 )
2020-12-29 11:56:26 -05:00
Olivier
39096c403d
Re: Guard SFX ( #461 )
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Added SFX for Guard attack and block
2020-12-29 11:56:05 -05:00
Olivier
3b74dd2a0c
Added SFX when player takes damage ( #454 )
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Player makes sound when he takes damage
2020-12-28 15:36:01 -05:00
Olivier
27c6c91fcb
Fixed SFX for Unarmed Melee ( #453 )
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Fixed a glitch where the player would make a strange axe sound instead of the actual punch/kick sound.
2020-12-28 15:35:27 -05:00
Olivier
ca36e516ad
Added PNPC Command for Admins ( #449 )
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- Admins can now turn into NPCs using the following commands "playnpc" or "pnpc".
2020-12-18 08:41:12 -05:00
Olivier
8819a0b9f9
NPC Interaction (lostCity) ( #445 )
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- Players can now properly interact with Monk, Archer, Wizard and Warrior
- Player can now interact with Shamus
2020-12-17 09:01:22 -05:00
Olivier
e524b2fa0b
Added Dialogue Options (lostCity) ( #446 )
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- Added Dialogue Options for Warrior and Shamus
2020-12-17 09:00:58 -05:00
Mr Extremez
ec7a4b0b74
Quick fix for monkey gree gree's ( #447 )
2020-12-17 09:00:31 -05:00
Daniel Ginovker
953419b33a
Add fix for maven encoding on Linux machines ( #448 )
2020-12-17 08:55:02 -05:00
Olivier
3065b682e3
Lost City Progress Saves ( #443 )
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- Added lostCity to playersave.java
2020-12-16 15:10:14 -05:00
JohnsonMichaels123
2e1ad6c205
Populated Taverley (Kaqemeex, Sanfew and Druids) ( #442 )
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- Druids now spawn all around Taverley
- Kaqemeex spawns at the Druidic Circle (Druidic Ritual Quest)
- Sanfew spawn near Herblore Shop (Druidic Ritual Quest)
2020-12-15 15:09:43 -05:00
JohnsonMichaels123
93b811bcaa
Lost City Required for Dragon Longsword / Dagger ( #441 )
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- Lost City completion is required to equip dragon longsword and dragon dagger
2020-12-15 08:00:33 -05:00
JohnsonMichaels123
06ae65534c
Added Quest Completion Condition for Lost City ( #440 )
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- Teleporting through Lumbridge Swamp Shed completes Lost City
- Reward is given (3QP + Access to Zanaris)
2020-12-15 08:00:05 -05:00
JohnsonMichaels123
59b9dbf460
Updated Actions for Spirit Tree and Leprechaun ( #435 )
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- Leprechaun spawns at tree w/ sfx and quest conditions
- Tree Spirit spawns at tree w/ sfx and quest conditions
2020-12-14 15:33:38 -05:00
JohnsonMichaels123
252171c209
Added integer for leprechaunSpawned (lostCity) ( #436 )
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- An integer checks if leprechaun is spawned (Lost City)
2020-12-14 15:25:02 -05:00
JohnsonMichaels123
169602b62b
Updated Lost City Progression and Max Quest Points ( #437 )
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- Lost City progression can be opened
- Changed Max Quest Points
2020-12-14 15:24:48 -05:00
dginovker
b718346b4a
Move Lostcity to correct loc
2020-12-14 15:22:11 -05:00
dginovker
0cba36b2f7
Merge branch 'master' of https://github.com/2006rebotted/2006rebotted
2020-12-14 15:21:21 -05:00
Daniel Ginovker
0c94fbedc8
Add Jognson's Lost City ( #434 )
2020-12-13 19:22:42 -05:00
dginovker
5ef14d6a9d
Add Jognson's Lost City
2020-12-13 19:21:54 -05:00
JohnsonMichaels123
aa57744d2a
Lost City Rewards Added ( #433 )
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Lost City Reward gives the player 3 quest points and access to Zanaris.
2020-12-13 18:27:24 -05:00
JohnsonMichaels123
38b4dbcf00
Level Up Fireworks GFX ( #429 )
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When player levels up, makes the fireworks effect.
2020-12-13 15:56:24 -05:00
JohnsonMichaels123
aea9ebbf0e
Added NPCs for Lost City Quest ( #430 )
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Added NPCs Monk, Wizard, Archer and Warrior west of Lumbridge swamp for quest "Lost City".
2020-12-13 15:56:15 -05:00
JohnsonMichaels123
f9bc9d2dff
Lost City Value for Quest Progression ( #431 )
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Added an int to store the progression of Lost City (lostCity).
2020-12-13 15:55:59 -05:00
JohnsonMichaels123
935a172b68
Fixed Rasolo The Merchant's Shop ( #432 )
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Fixed an issue where Rasolo the Merchant would open up the Fishing Guild Shop instead of his own.
2020-12-13 15:55:45 -05:00
JohnsonMichaels123
d3146dffb5
Spade Animation / SFX ( #428 )
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- Spade now plays animation and sound.
2020-12-13 15:55:26 -05:00