- Farming Skill Added
- Orb charging implemented
- Battle staff creation implemented
- Cleaned up some code
- Stuck command will now tele you from further out in wildy if you are not in combat
- Fixed an issue with amulet of glory
- Added forcechats for npcs at Gnome Agility Course, and for Cows, Ducks and Sheeps just like in actual osrs
- Added base for God Book preaching
* Added CommandConsole and CommandProcessor Interface
* Added two commands, ListPlayers and Stop
* Registered commands with CommandConsole
* Added request for console from main.
Made help prompt not print after requesting help...
* Moved some files around
You didn't see anything
* Bug fix
* swap `break;` for `continue;`
* *cough* bug fix
- Added correct range distance for all range weapons
- Fixed whip special attack when using on npcs
- Removed some warnings
- Refactored combat some
- Fixed a few typos
- Deleted some dead code
- Fixed bug where you could kill players with auto retaliate outside of the wilderness if you were already fighting them when they ran out
Closes#146Closes#352
Also from a previous patch
Closes#329
* Cleanup
* Add build file
* The great migration
* Restore MINA to 1.1.7
* Removed .gradle
* Added flatdir for libs with no artifact repository
* Add README.md, rename Implementation-Title
* New setup ease
* Update reademe and modules.xml
Co-authored-by: Damion <the@dbrown.id.au>
* Cleanup
* Add build file
* The great migration
* Restore MINA to 1.1.7
* Removed .gradle
* Added flatdir for libs with no artifact repository
* Add README.md, rename Implementation-Title
* Created itemdef.json with same content as itemdefs.gsu. Still need to read from it
* Converted a lot of IDs, not all
* All the runelocus shop items are in realshopvalues.json, all the old ones are in the regular json. Keeping this commit just in case something goes horribly, horribly wrong.
* Verified shop values are correct
* Various things enjoy!
- Added dairy churning
- Fixed soft clay so it uses 1 at a time
- Fixed spinning so it uses 1 at a time
- Added working cooking gloves
- Fixed mining animation glitch
- Fixed rune essence spam
- Added fix for tanning saying you do not have enough coins when you did
- Added working ecofuntus prayer training
- Added tiara binding and usage
- Added proper locate on rune talismans
- Can no longer pickpocket npc as it is dying
- No longer thieve men when trying to talk to them
- Improved birds nest to match accurately to rs
- Added desert heating system
- Cleaned up dialogue handler some
- Added chat emotes for dialogues
- Did some cleaning up
- Every possible item that has an empty option can now be emptied
- Cleaned up sheep shearing and improved it
- Added man npc dialogue
- Added back npc facing
- Added random messages when logging in on login screen
- Added player and staff player count for discord and ingame commands
- Improving the hopping stones at lighthouse, better, but not perfect
- You will no longer ever login and be at 0, 0 coordinates you will be automically moved to lumbridge
- Added a few new npc definitions
- Disabled rune mist requirement for admins
- Added getId command for admins to easily find item item ids
- Added working global chat
[::yell, ::hideyell will hide yells, 30 second delay for regular players, can not yell if you are muted or if word is blocked by filter, includes saving]
- Made a few changes to weight (should hopefully fix some of the weight bugs)
closes#366closes#358closes#331closes#356closes#234closes#270closes#309
* quick patch
- welcome screen bug fixed
* Cooking distance patch
- Cooking distance patch
- Added message of the week to welcome screen interface
- Added face north when clicking compass
- Disabled the blank tab on game frame
- Fixed all of the dialogue issues I could find in rune mysteries
- Fixed a few typos and did a very minor clean up in the dialogue file still a lot more planned soon
- Disabled resizable on the client seeing as it doesnt work correct currently anyways
- Ranging guild now works
- Fletching should no longer randomly stop if more than on person is doing it
- Added dragon longsword special attack
Closes#346Closes#216Closes#245
Resolved couple special attacks issues(Whip, magic long bows, draggon daggers)
I also discovered some issues about the special attack. There is no delay between the special attack and the next hit and the dragon longsword special attack doesnt work at all.
- added poison arrows to usable arrows
- cleaned up some code
- changed ardougne tele to correct coords
- enabled pest control (although it needs a lot of work still)
- fixed some typos
- made beads drop a bit more often, so its more accurate like real rs