Commit Graph

22 Commits

Author SHA1 Message Date
Pk11 11b5df4219 Fix most major keyboard bugs 2021-08-30 16:22:57 -05:00
Pk11 c32bb5dd6d Very WIP: Add keyboard 2021-08-28 20:54:11 -05:00
Pk11 a80633f316 Fix non-word aligned images 2021-08-28 00:40:12 -05:00
Pk11 b53357f753 Don't hardcode Universal-Updater's font paths 2021-08-27 23:52:55 -05:00
Pk11 bda2aab14b Minor improvements and make functions const 2021-08-27 23:38:46 -05:00
Pk11 118c9cc93d Couple tweaks to Image 2021-08-26 21:01:59 -05:00
Pk11 4f6a0c579d Derp fix: Return const reference to image vectors
It was copying the whole bitmap and palette for *every pixel* in sprite draws
2021-08-26 14:16:52 -05:00
Pk11 7dbc329cf5 Fix some sprite/image bugs 2021-08-26 13:36:55 -05:00
Pk11 a1ac060ce3 Add spritesheet and change image format 2021-08-26 11:12:27 -05:00
Pk11 ad6e5c4d2d Bring closer to U-C 3DS 2021-08-25 16:41:16 -05:00
Pk11 90c730f35d Very WIP: Make more like 3DS Universal-Core 2021-08-22 23:36:48 -05:00
Pk11 1588a4254b RTL fixes from TWiLight 2021-01-20 13:55:44 -06:00
StackZ 3fa981f04b Move screen stuff into screen.cpp. 2021-01-15 15:46:28 +01:00
Pk11 4442c37f45 Add Sprite::drawOutline 2021-01-14 13:45:07 -06:00
Pk11 38b1780d1e Fix Sprite::operator= 2021-01-14 13:12:10 -06:00
Pk11 f3d001cecf Remove "channel" from draws and clang format 2021-01-14 12:42:26 -06:00
Pk11 c428fa704b Keep track of allocated sprite count 2021-01-14 09:19:08 -06:00
StackZ 1ff3ba6534 Some more screen class things. 2021-01-14 16:18:07 +01:00
Pk11 4ea3a8233c Couple more sprite fixes 2021-01-14 08:34:55 -06:00
Pk11 5f231849e4 Fix sprite initing (probably)
And run clang-format
2021-01-14 07:40:12 -06:00
StackZ 08d4c32ad9 Add Screen class + structs. 2021-01-13 23:50:33 +01:00
Pk11 8a55d0e7cb Initial NDS Universal-Core 2021-01-13 15:51:37 -06:00